‘BioShock Infinite’ Won’t Use Games For Windows Live, SecuROM
The first two BioShock games received PC ports that were, at best, unremarkable. At their worst, they were downright broken and/or lacking in essential features.
Fortunately, 2K and developer Irrational Games don’t plan on allowing that to happen again with BioShock Infinite. In a recent “Ask Me Anything” thread on Reddit, lead developer Ken Levine said that a whole group is being dedicated to the PC version, and that the game would feel “right at home” on the PC platform.
“Chris Kline our director of tech, has been driving this process. We’re very sensitive (after getting a well deserved reaming once before) on the issues of widescreen and mouse acceleration,” Levine said.
“We also want to make sure that the fans have effortless access to the game, so we’re using Steam’s standard DRM. People have asked before if we’re using GFWL and/or SecuRom, and we are not. I also have to say, the game looks beautiful on PC.”
Earlier this month, PC Gamer reported that the PC version of BioShock Infinite has quite a few graphics options – at least in the preview build.
Among the options were settings for anti-aliasing, post-processing quality, light shafts, ambient occlusion, and, of course, an option to increase or decrease the field of view. The site was told that the game will also support “some” DirectX 11 features, but they didn’t say what.
BioShock Infinite is set to release on PC, PlayStation 3, and Xbox 360 on March 26, 2013. If you don’t mind having the opening spoiled for you, 2K recently released a video of the first five minutes of the game. You can check it out below.