The Zelda Wii U game will apparently be as big as the console can handle, says series producer Eiji Aonuma, and he says that’s what Nintendo has always done. Even the first Legend of Zelda allegedly took up all the room the cartridge could handle, and the fans loved it.
The new Zelda title probably won’t match Grand Theft Auto V with its overall map size, but that’s okay. If the game was any bigger, Aonuma says the Wii U couldn’t handle it.
This is the same console that put the Xbox One and PlayStation 4 to shame when Mario Kart 8 ran at 1080p 60fps, while the more powerful consoles are still struggling to hit that same benchmark. It can be argued that Mario Kart 8 didn’t put as much on the screen as most AAA titles for the Microsoft and Sony consoles, but it was still an impressive feat for an underpowered console.
According to GameSpot and Aonuma, the Zelda Wii U game follows the same console-pushing design that the series always has.
“A huge, seamlessly unfolding world is something that can’t be achieved if the hardware isn’t advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we’ve had as large a world as can be realized with the hardware, so you could say it was inevitable that we’ve now done the same with the new Wii U title.”
While some would call the scope of the new Zelda an “open world,” Eiji Aonuma claims it’s always been that way. The player could always go where they wanted when they wanted, barring areas they needed certain items or story developments to reach.
Zelda Wii U’s open world is as big as the system can handle. http://t.co/NQA8duLd6d pic.twitter.com/2Y7bUPwajw
— GameSpot (@gamespot) February 17, 2015
With the Zelda Wii U release date slated for this Fall, fans’ expectations will be exceedingly high for the first “actually new” Zelda game in years.
Are you ready to tackle a whole new world in the Zelda Wii U game that pushes the Wii U to its limits?
[Image via Rocket News 24 ]