Assassin’s Creed players are all too familiar with trying to make their character run, jump and climb a certain way only to find him doing something else. Ubisoft is attempting to fix that with Assassin’s Creed Unity for the PlayStation 4, Xbox One and PC, and they explained how the parkour and steal is improved in a pair of recent videos.
Creative Director Alex Amancio appeared in both an Ubisoft produced video from Comic-Con and a Game Informer piece explaining how parkour has been completely redesigned in Assassin’s Creed Unity .
This starts with the removal of the requirement that the character has to be at a 90 degree angle to climb a wall. In Unity , players will be able to run alongside the wall and hit “A” on the Xbox controller to run up along the side of the wall to begin their climb.
Veteran Assassin’s Creed players should immediately notice a difference with that previous sentence. No longer will you accidentally get sucked into a wall when you’re trying to just run through the streets while holding down the right-trigger. Ubisoft has implemented two modifiers with Unity. Holding the right-trigger and “A” will make the character go up, while holding the right-trigger and “B” will make the character go down.
The ability to perform a controlled descent from a building will be in addition to the series standard Leap of Faith into a haystack.
Parkour gets even more real in @AssassinsCreed Unity. Details in this video interview >> http://t.co/vxWUpgZ9xs || pic.twitter.com/gy1NPOwky1
— Ubisoft (@Ubisoft) August 8, 2014
Stealth has been re-worked as well and was done so in a way that will have gamers wondering why Ubisoft didn’t try that before. A “crouch mode” has been implemented so that the Assassin’s Creed Unity gameplay system doesn’t have to guess whether the player is trying to be stealthy or not.
This type of system has been around since the late 1990s and made famous with titles like Thief and Splinter Cell . Still, Assassin’s Creed players that have groused about the stealth mechanics in the past should see an improvement. It still depends on how useful stealth will be when the game is finally released.
Another way that Ubisoft says it is improving Assassin’s Creed Unity by giving players a sandbox. They can then choose the best way to approach the completing a mission or taking out a target.
Amancio says that combat should now be considered a fail state in Unity . The new combat system is described as “deeper” and uses a strike, dodge, and parry system, plus does away with the over-powered counter moves.
Assassin’s Creed Unity is currently set for release to the PS4, Xbox One and PC on October 28. PS3 and Xbox 360 owners won’t get the game but receive Assassin’s Creed Rogue instead.
What do you think of these gameplay changes for Assassin’s Creed Unity ? Let us know in the comments below.
[Image via Ubisoft]